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[EN] PvP Update

24-04-2025


Descrição da Imagem

MODIFICATIONS

✦ Holy Knight ✦

☰ Abilities

icon  Cutting Storm 1[50008] Cutting Storm 1
#9#
Cost: #24# MP
Instant Cast
Cooldown: #21# seconds
Required Level: #15#
Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
icon  Cutting Storm 2[50172] Cutting Storm 2
#9#
Cost: #24# MP
Instant Cast
Cooldown: #21# seconds
Required Level: #15#
Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
icon  Cutting Storm 3[50332] Cutting Storm 3
#9#
Cost: #24# MP
Instant Cast
Cooldown: #21# seconds
Required Level: #15#
Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
icon  Cutting Storm 4[50489] Cutting Storm 4
#9#
Cost: #24# MP
Instant Cast
Cooldown: #21# seconds
Required Level: #15#
Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
icon  Cutting Storm 5[50615] Cutting Storm 5
#9#
Cost: #24# MP
Instant Cast
Cooldown: #21# seconds
Required Level: #15#
Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
icon  Cutting Storm 6[50703] Cutting Storm 6
#9#
Cost: #24# MP
Instant Cast
Cooldown: #21# seconds
Required Level: #15#
Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
icon  Cutting Storm 7[51263] Cutting Storm 7
#9#
Cost: #24# MP
Instant Cast
Cooldown: #21# seconds
Required Level: #15#
Deals #25# damage to the Target with a 50% chance of Double Attack
and to enemy units within 6 Meters of the Target.
icon  Cutting Storm 8[51325] Cutting Storm 8
#9#
Cost: #24# MP
Instant Cast
Cooldown: #21# seconds
Required Level: #15#
Deals #25# damage to the Target with a 50% chance of Double Attack
and to enemy units within 6 Meters of the Target.
icon  Cutting Storm 9[54076] Cutting Storm 9
#9#
Cost: #24# MP
Instant Cast
Cooldown: #21# seconds
Required Level: #15#
Deals #25# damage to the Target with a 50% chance of Double Attack
and to enemy units within 6 Meters of the Target.
icon  Cutting Storm 10[55086] Cutting Storm 10
#9#
Cost: #24# MP
Instant Cast
Cooldown: #21# seconds
Required Level: #15#
Deals #25# damage to the Target with a 50% chance of Double Attack
and to enemy units within 6 Meters of the Target.
  • Before: All levels have different damage based on charge.
  • After: Ability damage based on levels [125/250/375/500/625/750/875/1000/1125/1250] and 5-second cooldown.
  • icon  Fearless[55151] Fearless
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Fearless state

    Fearless:
    Physical and Magical Defense +10%
    Recovers 2% of Maximum Health every 2 Seconds.
    Duration: 10 seconds.

    If "Divine Guard" Effect Is Active
    Adds the following Effects According to:
    1 Charge: Damage Received, Physical and Magical Defense +10% For 10 Seconds
    2 Charges: Damage Received, Physical and Magical Defense +15% For 10 Seconds
    3 Charges: Damage Received, Physical and Magical Defense +20% For 12 Seconds
    4 Charges: Damage Received, Physical and Magical Defense +25% For 12 Seconds
    5 Charges: Damage Received, Physical and Magical Defense +30% For 14 Seconds

    After activating the special effects, you will not be able to receive the
    "Divine Guard" effect For 60 seconds.
  • Before:

    Physical and Magic Defense +10%

    Recovers between 1250 and 1750 Health every 2 seconds.

    Duration: 10 seconds.

    If "Divine Guard" effect is active:

    1 Charge: Damage Received, Physical and Magic Defense +10% for 10 seconds

    2 Charges: Damage Received, Physical and Magic Defense +15% for 10 seconds

    3 Charges: Damage Received, Physical and Magic Defense +20% for 12 seconds

    4 Charges: Damage Received, Physical and Magic Defense +25% for 12 seconds

    5 Charges: Damage Received, Physical and Magic Defense +30% for 14 seconds

    48-second cooldown

  • After:

    Physical and Magic Defense +10%

    Recovers 2% of Maximum Health every 2 seconds.

    Duration: 10 seconds.

    If "Divine Guard" effect is active:

    1 Charge: Damage Received, Physical and Magic Defense +10% for 10 seconds

    2 Charges: Damage Received, Physical and Magic Defense +15% for 10 seconds

    3 Charges: Damage Received, Physical and Magic Defense +20% for 12 seconds

    4 Charges: Damage Received, Physical and Magic Defense +25% for 12 seconds

    5 Charges: Damage Received, Physical and Magic Defense +30% for 14 seconds

    30-second cooldown

  • icon  Guide Light 1[54266] Guide Light 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Skill that increases 1 recharge point; the target is dragged towards the caster, dealing Malice +600 and Movement Speed -40% for 8 seconds. Still deals +16 damage taken to target while effect lasts.
  • Before: Level required to acquire the ability -> 86.
  • After: Level required to acquire the ability -> 80.
  • icon  Banner Clash 1[50040] Banner Clash 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the state Banner Clash 1

    Banner Clash 1:
    Damage Taken Reduction -10%
    Damage Taken Reduction -50 Points
    Increases All Resistances by 20 Points
    Duration: 15 seconds.
    icon  Banner Clash 2[50203] Banner Clash 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the state Banner Clash 2

    Banner Clash 2:
    Damage Taken Reduction -15%
    Damage Taken Reduction -100 Points
    Increases All Resistances by 20 Points
    Duration: 15 seconds.
    icon  Banner Clash 3[50363] Banner Clash 3
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the state Banner Clash 3

    Banner Clash 3:
    Damage Taken Reduction -20%
    Damage Taken Reduction -150 Points
    Increases All Resistances by 20 Points
    Duration: 15 seconds.
    icon  Banner Clash 4[50513] Banner Clash 4
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the state Banner Clash 4

    Banner Clash 4:
    Damage Taken Reduction -25%
    Damage Taken Reduction -200 Points
    Increases All Resistances by 20 Points
    Duration: 15 seconds.
    icon  Banner Clash 5[50858] Banner Clash 5
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the state Banner Clash 5

    Banner Clash 5:
    Damage Taken Reduction -30%
    Damage Taken Reduction -250 Points
    Increases All Resistances by 20 Points
    Duration: 15 seconds.
    icon  Banner Clash 6[50877] Banner Clash 6
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the state Banner Clash 6

    Banner Clash 6:
    Damage Taken Reduction -35%
    Damage Taken Reduction -300 Points
    Increases All Resistances by 20 Points
    Duration: 15 seconds.
    icon  Banner Clash 7[51304] Banner Clash 7
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the state Banner Clash 7

    Banner Clash 7:
    Damage Taken Reduction -40%
    Damage Taken Reduction -350 Points
    Increases All Resistances by 20 Points
    Duration: 15 seconds.
    icon  Banner Clash 8[59490] Banner Clash 8
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the state Banner Clash 8

    Banner Clash 8:
    Damage Taken Reduction -45%
    Damage Taken Reduction -400 Points
    Increases All Resistances by 20 Points
    Duration: 15 seconds.
    NEW
    icon  Banner Clash 9[59491] Banner Clash 9
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the state Banner Clash 9

    Banner Clash 9:
    Damage Taken Reduction -50%
    Damage Taken Reduction -450 Points
    Increases All Resistances by 20 Points
    Duration: 15 seconds.
    NEW
    icon  Banner Clash 10[59492] Banner Clash 10
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the state Banner Clash 10

    Banner Clash 10:
    Damage Taken Reduction -55%
    Damage Taken Reduction -500 Points
    Increases All Resistances by 20 Points
    Duration: 15 seconds.
    NEW
    icon  Banner Clash 11[59493] Banner Clash 11
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the state Banner Clash 11

    Banner Clash 11:
    Damage Taken Reduction -60%
    Damage Taken Reduction -550 Points
    Increases All Resistances by 20 Points
    Duration: 15 seconds.
    NEW
    icon  Banner Clash 12[59494] Banner Clash 12
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the state Banner Clash 12

    Banner Clash 12:
    Damage Taken Reduction -65%
    Damage Taken Reduction -600 Points
    Increases All Resistances by 20 Points
    Duration: 15 seconds.
    NEW
  • Before: Point reduction [60/80/100/130/160/190/220] and overall reduction [14/16/18/20/24/24]
  • After: Point reduction [50/100/150/200/250/300/350/400/450/500/550/600] and overall reduction [10/15/20/25/30/35/40/45/50/55/60/65]
  • icon  Shield Strike 1[56224] Shield Strike 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Requires a Shield equipped.
    Quickly charges toward the enemy, applying Total Malice and
    grants the state Shield Strike 1.

    Shield Strike 1:
    Movement Speed -50%
    Damage Taken +4%
    Duration: 5 seconds.
    icon  Shield Strike 2[56225] Shield Strike 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Requires a Shield equipped.
    Quickly charges toward the enemy, applying Total Malice and
    grants the state Shield Strike 2.

    Shield Strike 2:
    Movement Speed -50%
    Damage Taken +6%
    Duration: 5 seconds.
    icon  Shield Strike 3[56226] Shield Strike 3
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Requires a Shield equipped.
    Quickly charges toward the enemy, applying Total Malice and
    grants the state Shield Strike 3.

    Shield Strike 3:
    Movement Speed -50%
    Damage Taken +8%
    Duration: 5 seconds.
    icon  Shield Strike 4[56227] Shield Strike 4
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Requires a Shield equipped.
    Quickly charges toward the enemy, applying Total Malice and
    grants the state Shield Strike 4.

    Shield Strike 4:
    Movement Speed -50%
    Damage Taken +10%
    Duration: 5 seconds.
  • Damage removed, therefore 100% chance to apply negative status.
  • ✦ Destroyer ✦

    ☰ Abilities

    icon  Leaping Slash 1[54312] Leaping Slash 1
    #9#
    Cost: #24# MP
    #20#
    Cooldown: #21# seconds
    Required Level: #15#
    #88#
    Charges at the Target with 100% Chance of Double and
    Grants the state Leaping Slash 1.
    Adds +1 Charge

    Leaping Slash 1:
    Reduces Target's Physical Defense by 32%.
    Duration: 10 seconds.
    icon  Leaping Slash 2[54313] Leaping Slash 2
    #9#
    Cost: #24# MP
    #20#
    Cooldown: #21# seconds
    Required Level: #15#
    #88#
    Charges at the Target with 100% Chance of Double and
    Grants the state Leaping Slash 2.
    Adds +1 Charge

    Leaping Slash 2:
    Reduces Target's Physical Defense by 32%.
    Duration: 10 seconds.
    icon  Leaping Slash 3[54314] Leaping Slash 3
    #9#
    Cost: #24# MP
    #20#
    Cooldown: #21# seconds
    Required Level: #15#
    #88#
    Charges at the Target with 100% Chance of Double and
    Grants the state Leaping Slash 3.
    Adds +1 Charge

    Leaping Slash 3:
    Reduces Target's Physical Defense by 32%.
    Duration: 10 seconds.
    icon  Leaping Slash 4[54315] Leaping Slash 4
    #9#
    Cost: #24# MP
    #20#
    Cooldown: #21# seconds
    Required Level: #15#
    #88#
    Charges at the Target with 100% Chance of Double and
    Grants the state Leaping Slash 4.
    Adds +1 Charge

    Leaping Slash 4:
    Reduces Target's Physical Defense by 32%.
    Duration: 10 seconds.
    icon  Leaping Slash 5[54316] Leaping Slash 5
    #9#
    Cost: #24# MP
    #20#
    Cooldown: #21# seconds
    Required Level: #15#
    #88#
    Charges at the Target with 100% Chance of Double and
    Grants the state Leaping Slash 5.
    Adds +1 Charge

    Leaping Slash 5:
    Reduces Target's Physical Defense by 32%.
    Duration: 10 seconds.
    icon  Leaping Slash 6[54317] Leaping Slash 6
    #9#
    Cost: #24# MP
    #20#
    Cooldown: #21# seconds
    Required Level: #15#
    #88#
    Charges at the Target with 100% Chance of Double and
    Grants the state Leaping Slash 6.
    Adds +1 Charge

    Leaping Slash 6:
    Reduces Target's Physical Defense by 32%.
    Duration: 10 seconds.
    icon  Leaping Slash 7[55079] Leaping Slash 7
    #9#
    Cost: #24# MP
    #20#
    Cooldown: #21# seconds
    Required Level: #15#
    #88#
    Charges at the Target with 100% Chance of Double and
    Grants the state Leaping Slash 7.
    Adds +1 Charge

    Leaping Slash 7:
    Reduces Target's Physical Defense by 32%.
    Duration: 10 seconds.
  • Before: Dash to quickly move to the target; attacks the target twice and reduces the target's Physical Defense by [20/22/24/26/28/30/32]% for 10 seconds.
  • After: Dash to quickly move to the target; attacks the target twice and reduces the target's Physical Defense by 32% for 10 seconds.
  • icon  challenge 1[54320] challenge 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Attacks the target and grants the state Challenge 1 to the user.

    Challenge 1:
    Malice +800 Points.
    Strength +30 Points.
    Physical and Magical Defense +15%
    Duration: 10 seconds.
    icon  challenge 2[54321] challenge 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Attacks the target and grants the state challenge 2 to the user.

    challenge 2:
    Malice +850 Points.
    Strength +36 Points.
    Physical and Magical Defense +17%
    Duration: 10 seconds.
    icon  challenge 3[54322] challenge 3
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Attacks the target and grants the state challenge 3 to the user.

    challenge 3:
    Malice +900 Points.
    Strength +42 Points.
    Physical and Magical Defense +19%
    Duration: 10 seconds.
    icon  challenge 4[54323] challenge 4
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Attacks the target and grants the state challenge 4 to the user.

    challenge 4:
    Malice +950 Points.
    Strength +48 Points.
    Physical and Magical Defense +21%
    Duration: 10 seconds.
    icon  challenge 5[55082] challenge 5
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Attacks the target and grants the state challenge 5 to the user.

    challenge 5:
    Malice +1000 Points.
    Strength +54 Points.
    Physical and Magical Defense +23%
    Duration: 10 seconds.
  • Before: Only increased Physical Defense.
  • After: Increases Physical and Magic Defense.
  • icon  Crushing Destruction[53901] Crushing Destruction
    #9#
    Cost: #24# MP
    Cast Time: #20#
    Cooldown: #21# seconds
    Required Level: #15#
    Requires 1 Deep Skill Stone.
    Charges at the target dealing #25# damage and
    Grants the state Shock of Hatred.

    Shock of Hatred:
    Unable to use skills.
    Movement Speed -75%.
    Duration: 3 seconds.
  • Before: Only applies physical seal, with a 10-second negative status duration and 60-second cooldown.
  • After: Applies physical and magical seal, with a 5-second negative status duration and 20-second cooldown.
  • icon  Wild Hurricane Strike 1[50053] Wild Hurricane Strike 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
    icon  Wild Hurricane Strike 2[50216] Wild Hurricane Strike 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
    icon  Wild Hurricane Strike 3[50376] Wild Hurricane Strike 3
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
    icon  Wild Hurricane Strike 4[50526] Wild Hurricane Strike 4
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
    icon  Wild Hurricane Strike 5[50637] Wild Hurricane Strike 5
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
    icon  Wild Hurricane Strike 6[50724] Wild Hurricane Strike 6
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
    icon  Wild Hurricane Strike 7[50782] Wild Hurricane Strike 7
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
    icon  Wild Hurricane Strike 8[50821] Wild Hurricane Strike 8
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
    icon  Wild Hurricane Strike 9[50915] Wild Hurricane Strike 9
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
    icon  Wild Hurricane Strike 15[54102] Wild Hurricane Strike 15
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
    icon  Wild Hurricane Strike 16[54103] Wild Hurricane Strike 16
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
    icon  Wild Hurricane Strike 17[55105] Wild Hurricane Strike 17
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
    icon  Wild Hurricane Strike 18[55106] Wild Hurricane Strike 18
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage to the Target and enemy units within 6 Meters of the Target.
  • Before: All levels have different damage based on charge.
  • After: Ability damage based on levels [100/150/200/250/300/350/400/450/500/550/600/650/700/750/800/850/900/950] and 5-second cooldown.
  • ☰ Masteries

    icon  Drilling Reinforcement[18919] Drilling Reinforcement
    Each level increases physical penetration by 2%
    "Riding across the battlefield, I hesitate not to eliminate my enemies."

    Each level of Specialization requires 10 specialization points
    Each level of Super Specialization requires 13 specialization points
    Each level of Ultimate Specialization requires 17 specialization points
  • Before: 1% Physical Penetration per level.
  • After: 2% Physical Penetration per level.
  • icon  Rending Presence[55113] Rending Presence
    Each level increases Normal Attack damage by +2%
    "The best defense is the offense!"
    Each level of Specialization requires 2 specialization points
    Each level of Super Specialization requires 5 specialization points
    Each level of Ultimate Specialization requires 9 specialization points
  • Before: 2% dual weapon damage per level.
  • After: 2% normal attack damage per level.
  • icon  Supreme Combatant[55115] Supreme Combatant
    Each level increases physical damage with sword, axe, and hammer by 1%
    "Strong and powerful beats of the heart, it's the pulsing of my wild soul roaring."
    Each level of Specialization requires 2 specialization points
    Each level of Super Specialization requires 5 specialization points
    Each level of Ultimate Specialization requires 9 specialization points
  • Before: 2% two-handed weapon damage per level.
  • After: 2% two-handed weapon damage and 2% dual weapon damage per level.
  • ✦ Predator ✦

    ☰ Abilities

    icon  Slippery Shadow[59489] Slippery Shadow
    #9#
    Cost: #24# MP points
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    This skill grants Invisibility to the caster.
    Physical Skill Requiring Charge Points
    Duration Increase Based on Number of Charges:

    1 Charge: The effect lasts for 10 seconds.
    2 Charges: The effect lasts for 12 seconds.
    3 Charges: The effect lasts for 16 seconds.
    4 Charges: The effect lasts for 24 seconds.
    5 Charges: The effect lasts for 45 seconds.
    NEW
  • It is now possible to become invisible during combat.
  • ☰ Masteries

    icon  breath of wind[55313] breath of wind
    Each level increases
    Resistance to Physical and Magical Penetration by 1.5%
    Evasion by 2%.
    "Unleashing my potential and gaining power like never before!"

    Each level of Specialization requires 2 specialization points
    Each level of Super Specialization requires 5 specialization points
    Each level of Ultimate Specialization requires 9 specialization points
  • Before: 1.5% resistance to physical and magical penetration per level.
  • After: 1.5% resistance to physical and magical penetration and 2% evasion per level.
  • icon  Extreme Agility[18929] Extreme Agility
    Each level increases Agility by 3%
    "Agility is my nature and my weapon."

    Each level of Specialization requires 10 specialization points
    Each level of Super Specialization requires 13 specialization points
    Each level of Ultimate Specialization requires 17 specialization points
  • Before: 1% agility per level.
  • After: 3% agility per level.
  • ✦ Shinobi ✦

    ☰ Abilities

    icon  Slippery Shadow 5[51194] Slippery Shadow 5
    #9#
    Cost: #24# MP points
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    This skill grants Invisibility to the caster and
    Removes 1 Negative Effect

    Physical Skill Requiring Charge Points
    Duration Increase Based on Number of Charges:

    1 Charge: The effect lasts for 10 seconds.
    2 Charges: The effect lasts for 12 seconds.
    3 Charges: The effect lasts for 16 seconds.
    4 Charges: The effect lasts for 24 seconds.
    5 Charges: The effect lasts for 45 seconds.
  • Added the effect of removing 1 random negative status when using the ability.
  • icon  Toxic Blade 1[56247] Toxic Blade 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Toxic Blade 1 state

    Toxic Blade 1:
    Your Attacks on Target Affected by
    Petrification, Pain, Poison, Weakness, Paralyze or Confusion.
    When Attacking:
    100% Chance to Cause Maddening Poison
    75% Chance to Cause Blood Poison
    66% Chance to Cause Paralyzing Poison
    50% Chance to Cause Fatigue Poison
    Duration: 5 Minutes.

    Maddening Poison:
    Reduces Physical and Magical Defense by 20%.
    Reduces Darkness and Nature Resistance by 50 Points.
    Duration: 3 Seconds.

    Blood Poison:
    Loses 500 to 1000 HP per Action.
    Unable to receive healing.
    Duration: 3 Seconds.

    Paralyzing Poison:
    Loses 1% of Maximum Mana per Action.
    Unable to use skills.
    Duration: 3 Seconds.

    Fatigue Poison:
    Reduces Physical and Magical Attack by 10%
    Unable to move.
    Duration: 5 Seconds.
    icon  Toxic Blade 2[56248] Toxic Blade 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Toxic Blade 2 state

    Toxic Blade 2:
    Your Attacks on Target Affected by
    Petrification, Pain, Poison, Weakness, Paralyze or Confusion.
    When Attacking:
    100% Chance to Cause Maddening Poison
    75% Chance to Cause Blood Poison
    66% Chance to Cause Paralyzing Poison
    50% Chance to Cause Fatigue Poison
    Duration: 5 Minutes.

    Maddening Poison:
    Reduces Physical and Magical Defense by 20%.
    Reduces Darkness and Nature Resistance by 50 Points.
    Duration: 3 Seconds.

    Blood Poison:
    Loses 500 to 1000 HP per Action.
    Unable to receive healing.
    Duration: 3 Seconds.

    Paralyzing Poison:
    Loses 1% of Maximum Mana per Action.
    Unable to use skills.
    Duration: 3 Seconds.

    Fatigue Poison:
    Reduces Physical and Magical Attack by 10%
    Unable to move.
    Duration: 5 Seconds.
  • They have been revamped.
  • icon  Quick Blade 1[56243] Quick Blade 1
    #9#
    Cost: #24# MP
    #20#
    Cooldown: #21# seconds
    Required Level: #15#
    #88#
    Charges at the Target and Applies the "Quick Blade 1" status.
    Adds +2 Charge

    "Quick Blade 1":
    Reduces Target's Movement Speed by 10%.
    Duration: 3 seconds.
    Maximum Stacks: 5
    Requires Invisibility to use.
    icon  Quick Blade 2[56244] Quick Blade 2
    #9#
    Cost: #24# MP
    #20#
    Cooldown: #21# seconds
    Required Level: #15#
    #88#
    Charges at the Target and Applies the "Quick Blade 2" status.
    Adds +2 Charge

    "Quick Blade 2":
    Reduces Target's Movement Speed by 20%.
    Duration: 3 seconds.
    Maximum Stacks: 5
    Requires Invisibility to use.
    icon  Quick Blade 3[56245] Quick Blade 3
    #9#
    Cost: #24# MP
    #20#
    Cooldown: #21# seconds
    Required Level: #15#
    #88#
    Charges at the Target and Applies the "Quick Blade 3" status.
    Adds +2 Charge

    "Quick Blade 3":
    Reduces Target's Movement Speed by 30%.
    Duration: 3 seconds.
    Maximum Stacks: 5
    Requires Invisibility to use.
    icon  Quick Blade 4[56246] Quick Blade 4
    #9#
    Cost: #24# MP
    #20#
    Cooldown: #21# seconds
    Required Level: #15#
    #88#
    Charges at the Target and Applies the "Quick Blade 4" status.
    Adds +2 Charge

    "Quick Blade 4":
    Reduces Target's Movement Speed by 40%.
    Duration: 3 seconds.
    Maximum Stacks: 5
    Requires Invisibility to use.
  • They have been revamped.
  • ✦ Archangel ✦

    ☰ Abilities

    icon  Light Blessing 1[56277] Light Blessing 1
    #9#
    Cost: #14# MP
    Instant Cast
    Cooldown: #11# seconds
    Required Level: #15#
    Grants the Light Blessing 1 state on Allied Target

    Light Blessing 1:
    Recovers Between 2000 to 3000 and 10% of Maximum Health Per Second.
    Duration: 5 seconds.
    icon  Light Blessing 2[56278] Light Blessing 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Light Blessing 2 state on Allied Target

    Light Blessing 2:
    Recovers Between 4000 to 5000 and 10% of Maximum Health Per Second.
    Duration: 5 seconds.
  • Before: Instantly heals between 500 and 1000 and restores 1% of Health per second. / Instantly heals between 2000 and 2500 and restores 1% of Health per second for 3 seconds. Cooldown: 5 seconds.
  • After: Instantly heals between 2000 and 3000 and restores 10% of Health per second. / Instantly heals between 4000 and 5000 and restores 10% of Health per second for 5 seconds. Cooldown: 60 seconds.
  • icon  Salvation 1[50084] Salvation 1
    #9#
    Cost: #14# MP
    Instant Cast
    Cooldown: #11# seconds
    Required Level: #15#
    Grants the Salvation 1 state on Allied Target.

    Salvation 1:
    Recovers 62 Health Points per second.
    Healing Received +3%.
    Duration: 30 seconds.
    icon  Salvation 2[50247] Salvation 2
    #9#
    Cost: #14# MP
    Instant Cast
    Cooldown: #11# seconds
    Required Level: #15#
    Grants the Salvation 2 state on Allied Target.

    Salvation 2:
    Recovers 72 Health Points per second.
    Healing Received +3%.
    Duration: 30 seconds.
    icon  Salvation 3[50407] Salvation 3
    #9#
    Cost: #14# MP
    Instant Cast
    Cooldown: #11# seconds
    Required Level: #15#
    Grants the Salvation 3 state on Allied Target.

    Salvation 3:
    Recovers 84 Health Points per second.
    Healing Received +9%.
    Duration: 30 seconds.
    icon  Salvation 4[50554] Salvation 4
    #9#
    Cost: #14# MP
    Instant Cast
    Cooldown: #11# seconds
    Required Level: #15#
    Grants the Salvation 4 state on Allied Target.

    Salvation 4:
    Recovers 96 Health Points per second.
    Healing Received +12%.
    Duration: 30 seconds.
    icon  Salvation 5[50659] Salvation 5
    #9#
    Cost: #14# MP
    Instant Cast
    Cooldown: #11# seconds
    Required Level: #15#
    Grants the Salvation 5 state on Allied Target.

    Salvation 5:
    Recovers 109 Health Points per second.
    Healing Received +15%.
    Duration: 30 seconds.
    icon  Salvation 6[50740] Salvation 6
    #9#
    Cost: #14# MP
    Instant Cast
    Cooldown: #11# seconds
    Required Level: #15#
    Grants the Salvation 6 state on Allied Target.

    Salvation 6:
    Recovers 122 Health Points per second.
    Healing Received +18%.
    Duration: 30 seconds.
    icon  Salvation 7[51010] Salvation 7
    #9#
    Cost: #14# MP
    Instant Cast
    Cooldown: #11# seconds
    Required Level: #15#
    Grants the Salvation 7 state on Allied Target.

    Salvation 7:
    Recovers 270 Health Points per second.
    Healing Received +21%.
    Duration: 30 seconds.
    icon  Salvation 8[51199] Salvation 8
    #9#
    Cost: #14# MP
    Instant Cast
    Cooldown: #11# seconds
    Required Level: #15#
    Grants the Salvation 8 state on Allied Target.

    Salvation 8:
    Recovers 308 Health Points per second.
    Healing Received +24%.
    Duration: 30 seconds.
    icon  Salvation 9[53008] Salvation 9
    #9#
    Cost: #14# MP
    Instant Cast
    Cooldown: #11# seconds
    Required Level: #15#
    Grants the Salvation 9 state on Allied Target.

    Salvation 9:
    Recovers 340 Health Points per second.
    Healing Received +27%.
    Duration: 30 seconds.
    icon  Salvation 10[54146] Salvation 10
    #9#
    Cost: #14# MP
    Instant Cast
    Cooldown: #11# seconds
    Required Level: #15#
    Grants the Salvation 10 state on Allied Target.

    Salvation 10:
    Recovers 4100 Health Points per second.
    Healing Received +30%.
    Duration: 30 seconds.
    icon  Salvation 11[54907] Salvation 11
    #9#
    Cost: #14# MP
    Instant Cast
    Cooldown: #11# seconds
    Required Level: #15#
    Grants the Salvation 11 state on Allied Target.

    Salvation 11:
    Recovers 580 Health Points per second.
    Healing Received +33%.
    Duration: 30 seconds.
  • Added received healing [3/6/9/12/15/18/21/24/27/30/33]%.
  • ☰ Elder Talents

    icon  Enchanted Heart 1[60287] Enchanted Heart 1
    Healing Received and Performed +5%
    Magic Defense +5%
    icon  Enchanted Heart 2[60752] Enchanted Heart 2
    Healing Received and Performed +7%
    Magic Defense +7%
    icon  Enchanted Heart 3[47204] Enchanted Heart 3
    Healing Received and Performed +10%
    Magic Defense +9%
  • Before: Received healing and magic defense.
  • After: Received healing, performed healing, and magic defense.
  • ☰ Masteries

    icon  Haste of Curses[55532] Haste of Curses
    Each level increases Casting by 3%
    "The holy bells can only be heard by those with a pure heart. Here I give thanks to all that is miraculous."

    Each level of Specialization requires 6 specialization points
    Each level of Super Specialization requires 9 specialization points
    Each level of Ultimate Specialization requires 13 specialization points
  • Before: 2% casting per level.
  • After: 3% casting per level.
  • ✦ Druid ✦

    ☰ Abilities

    icon  Sharp Spine 2[54948] Sharp Spine 2
    #9#
    Cost: #24# MP
    Casting Time: #20# seconds
    Cooldown: #21# seconds
    Required Level: #15#
    Adds 1 cooldown when cast in Great Eagle form. Cast to inflict #25# Magic Damage on a single enemy target and continuously decreases -800 HP of the target every 2 seconds for 10 seconds within the capped period.
    icon  Sharp Spine 3[54949] Sharp Spine 3
    #9#
    Cost: #24# MP
    Casting Time: #20# seconds
    Cooldown: #21# seconds
    Required Level: #15#
    Adds 1 cooldown when cast in Great Eagle form. Cast to inflict #25# Magic Damage on a single enemy target and continuously decrease -850 HP of the target every 2 seconds for 10 seconds within the capped period.
    icon  Sharp Spine 4[54950] Sharp Spine 4
    #9#
    Cost: #24# MP
    Casting Time: #20# seconds
    Cooldown: #21# seconds
    Required Level: #15#
    Adds 1 cooldown when cast in Great Eagle form. Cast to inflict #25# Magic Damage on a single enemy target and continuously decrease -900 HP of the target every 2 seconds for 10 seconds within the capped period.
  • Before: Base ability damage [1422/1468/1512].
  • After: Base ability damage [736/782/826].
  • icon  Feather Dart 1[50110] Feather Dart 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    In Great Eagle form, Magic skills activated on enemy targets will deal #25# pts of Magic Damage to the enemy.
    icon  Feather Dart 2[50273] Feather Dart 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    In Great Eagle form, magic skills activated on enemy targets will deal #25# Magic Damage to the enemy.
    icon  Feather Dart 3[50432] Feather Dart 3
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    In the form of the Great Eagle, Magic skills activated on the enemy target will deal #25# magic damage to the enemy.
    icon  Feather Dart 4[50575] Feather Dart 4
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    In the form of the Great Eagle, Magic skills activated on the enemy target will deal #25# pts of Magic Damage to the enemy.
    icon  Feather Dart 5[50675] Feather Dart 5
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    In the form of the Great Eagle, Magic skills activated on the enemy target will assign #25# pts of Magic Damage to the enemy.
    icon  Feather Dart 6[50752] Feather Dart 6
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    In the form of the Great Eagle, Magic skills activated on the enemy target will deal #25# pts of Magic Damage to the enemy.
    icon  Feather Dart 7[50799] Feather Dart 7
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    In the form of the Great Eagle, Magic skills activated on the enemy target will deal #25# pts of Magic Damage to the enemy.
    icon  Feather Dart 8[50834] Feather Dart 8
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    In the form of the Great Eagle, Magic skills activated on the enemy target will deal #25# pts of Magic Damage to the enemy.
    icon  Feather Dart 9[51038] Feather Dart 9
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    In the form of the Great Eagle, Magic skills activated on the enemy target will assign #25# pts of Magic Damage to the enemy.
    icon  Multiwing Dart 1[51057] Multiwing Dart 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    In Great Eagle form, after activating a Magic Skill on an enemy target, it Can deal #25# pts of Magic Damage, and there is a 70% chance to apply double attack and 50% to apply triple attack.
    icon  Multiwing Dart 2[51078] Multiwing Dart 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    In Great Eagle form, after activating a Magic Skill on an enemy target, it Can deal #25# pts of Magic Damage, and there is a 70% chance to apply double attack and 50% to apply triple attack.
    icon  Multi Wing Dart 3[51214] Multi Wing Dart 3
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    In the form of the Great Eagle, after activating a magic Skill on an enemy target, it Can deal #25# pts of Magic Damage, and there is a 70% chance to apply double attack and 50% to apply triple attack.
    icon  Multiwing Dart 4[51383] Multiwing Dart 4
    #9#
    Cost: #24# MP
    Cast Instantly
    Cooldown: #21# seconds
    Required Level: #15#
    When in Great Eagle form, attack an enemy for #25# Magic Damage, 70% chance to Double Attack and 50% chance to Triple Attack.
    icon  Multiwing Dart 5[53022] Multiwing Dart 5
    #9#
    Cost: #24# MP
    Cast Instantly
    Cooldown: #21# seconds
    Required Level: #15#
    When in Great Eagle form, attack an enemy for #25# Magic Damage, 70% chance to Double Attack and 50% chance to Triple Attack.
    icon  Multi-Winged Sharp Arrow 1[54174] Multi-Winged Sharp Arrow 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Magic skill that requires the form of the Great Eagle to cast; Cast to inflict #25# magic damage on a single enemy target, with 70% chance to Double Attack and 50% chance to Triple Attack.
    icon  Multi-Winged Sharp Arrow 2[54175] Multi-Winged Sharp Arrow 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Magic skill that requires the form of the Great Eagle to cast; Cast to inflict #25# magic damage on a single enemy target, with 70% chance to Double Attack and 50% chance to Triple Attack.
    icon  Multi-wing Sharp Arrow 3[54927] Multi-wing Sharp Arrow 3
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Magic skill that requires the form of the Great Eagle to cast. Cast to inflict #25# magic damage on a single enemy target, with 70% chance to Double Attack and 50% chance to Triple Attack.
    icon  Multi-wing Sharp Arrow 4[54928] Multi-wing Sharp Arrow 4
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Magic skill that requires the form of the Great Eagle to cast. Cast to inflict #25# magic damage on a single enemy target, with 70% chance to Double Attack and 50% chance to Triple Attack.
  • Before: Base ability damage [583/625/680/734/788/840/891/942/993/1042/1092/1142/1189/1236/1283/1330/2754/2848].
  • After: Base ability damage [583/630/677/724/771/818/865/912/959/1006/1053/1100/1147/1194/1241/1288/1335/1382].
  • ➥ Form: Gorilla

  • Changes were made to the animations of abilities used in this form.
  • ☰ Masteries

    icon  swift hand[55623] swift hand
    Each level increases attack speed by 3%
    "When direct attacks break through barriers, the simplest technique becomes the deadliest blow."

    Each level of Specialization requires 4 specialization points
    Each level of Super Specialization requires 7 specialization points
    Each level of Ultimate Specialization requires 11 specialization points
  • Before: 1% attack speed per level.
  • After: 3% attack speed per level.
  • icon  Whispers of the Wind[55624] Whispers of the Wind
    Each level increases Cast by 3%
    "The breeze whispers the harmony between nature and my soul. Calmly, nothing can stop my devotion."

    Each level of Specialization requires 4 specialization points
    Each level of Super Specialization requires 7 specialization points
    Each level of Ultimate Specialization requires 11 specialization points
  • Before: 1% casting per level.
  • After: 3% casting per level.
  • icon  Leader Khama[55616] Leader Khama
    Each level increases resistance to physical and magical penetration by 2%
    "Bathing in holy light grants me protection."

    Each level of Specialization requires 2 specialization points
    Each level of Super Specialization requires 5 specialization points
    Each level of Ultimate Specialization requires 9 specialization points
  • Before: 1% resistance to physical and magical penetration per level.
  • After: 2% resistance to physical and magical penetration per level.
  • icon  Battle Gorilla's Fury[51386] Battle Gorilla's Fury
    Each level increases critical rate reduction received by 2%
    "To the gorilla who is constantly on the lookout, surprise attacks and tricks do not exist."

    Each level of Specialization requires 8 specialization points
    Each level of Super Specialization requires 11 specialization points
    Each level of Ultimate Specialization requires 15 specialization points
  • Before: 1% resistance to critical and magical damage per level.
  • After: 2% resistance to critical and magical damage per level.
  • ✦ Warlock ✦

    ☰ Abilities

    icon  Astral Precision 1[50143] Astral Precision 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Astral Precision 1 state.

    Astral Precision 1:
    Accuracy +5%
    Casting Speed +20%
    Duration: 20 seconds.
    icon  Astral Precision 2[50306] Astral Precision 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Astral Precision 2 state.

    Astral Precision 2:
    Accuracy +15%
    Casting Speed +25%
    Duration: 20 seconds.
    icon  Astral Precision 3[50465] Astral Precision 3
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Astral Precision 3 state.

    Astral Precision 3:
    Accuracy +30%
    Casting Speed +30%
    Duration: 20 seconds.
    icon  Astral Precision 4[51124] Astral Precision 4
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Astral Precision 4 state.

    Astral Precision 4:
    Accuracy +45%
    Casting Speed +35%
    Duration: 20 seconds.
    icon  Astral Precision 5[51456] Astral Precision 5
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Astral Precision 5 state.

    Astral Precision 5:
    Accuracy +60%
    Casting Speed +40%
    Duration: 20 seconds.
    icon  Astral Precision 6[54222] Astral Precision 6
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Astral Precision 6 state.

    Astral Precision 6:
    Accuracy +85%
    Casting Speed +45%
    Duration: 20 seconds.
    icon  Astral Precision 7[55030] Astral Precision 7
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Astral Precision 7 state.

    Astral Precision 7:
    Accuracy +100%
    Casting Speed +50%
    Duration: 20 seconds.
  • Before: Accuracy: 0/0/0/30/31/32/33, Casting: 30/40/50/55/55/55/55. Usable only with charge. Duration varies by charge: 12/16/20/24/30 seconds.
  • After: Accuracy: 0/15/30/45/60/85/100, Casting: 20/25/30/35/40/45/50. No longer requires charge to be used. Duration: 20 seconds. Cooldown: 30 seconds.
  • icon  Thunder Needle[55163] Thunder Needle
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# and #37# Lightning damage to Target and applies Petrification 1.

    Petrification 1:
    Attack Speed -40%
    Movement Speed -50%
    Duration: 5 seconds.
    This effect does not affect boss monsters.
  • Before: Duration of 1 second and time of 2 seconds.
  • After: Duration of 5 seconds and time of 8 seconds.
  • icon  Energy Conversion[55166] Energy Conversion
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Energy Conversion state

    Energy Conversion:
    Magical Attack +25%
    Casting Speed +50%
    Movement Speed +50%
    Duration: 20 seconds.
  • Before: 15% Magic Attack, 15% Casting, 10% Movement Speed, loses 100 MP when attacked. Duration: 15 seconds. Cooldown: 30 seconds.
  • After: 25% Magic Attack, 50% Casting, 50% Movement Speed. Duration: 20 seconds. Cooldown: 30 seconds.
  • icon  Gravitational Barrier[51290] Gravitational Barrier
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Gravitational Barrier state.

    Gravitational Barrier:
    Total Reduction +200%
    Physical and Magical Critical Resistance +200%
    Duration: 10 seconds.
  • Before: 100% Critical Resistance and 50% Damage Reduction. Duration: 30 seconds. Cooldown: 300 seconds.
  • After: 200% Critical Resistance and Damage Reduction. Duration: 10 seconds. Cooldown: 100 seconds.
  • ☰ Masteries

    icon  rune staff[51390] rune staff
    Each level increases magic penetration by 0.2% and magic staff damage by 2%
    "If you think that the staff in my hands is just an ornament, you are completely wrong!"

    Each level of Specialization requires 8 specialization points
    Each level of Super Specialization requires 11 specialization points
    Each level of Ultimate Specialization requires 15 specialization points
  • Before: 0.2% Magic Penetration and 2% Magic Damage with Staff per level.
  • After: 1% Magic Penetration and 2% Magic Damage with Staff per level.
  • ✦ Shinigami ✦

    ☰ Abilities

    icon  Haunting Breath 1[54530] Haunting Breath 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Haunting Breath 1 state
    Applies the Infect 1 Area Effect

    Haunting Breath 1:
    Adds +400 Darkness damage.

    Infect 1:
    Reduces Magical Defense by -5%.
    Reduces Darkness Resistance by -15%.
    Maximum Stacks: 4
    Duration: 15 Seconds.
    icon  Haunting Breath 2[54531] Haunting Breath 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Haunting Breath 2 state
    Applies the Infect 1 Area Effect

    Haunting Breath 2:
    Adds +450 Darkness damage.

    Infect 1:
    Reduces Magical Defense by -5%.
    Reduces Darkness Resistance by -15%.
    Maximum Stacks: 4
    Duration: 15 Seconds.
    icon  Haunting Breath 3[54532] Haunting Breath 3
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Haunting Breath 3 state
    Applies the Infect 1 Area Effect

    Haunting Breath 3:
    Adds +500 Darkness damage.

    Infect 1:
    Reduces Magical Defense by -5%.
    Reduces Darkness Resistance by -15%.
    Maximum Stacks: 4
    Duration: 15 Seconds.
    icon  Haunting Breath 4[54533] Haunting Breath 4
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Haunting Breath 4 state
    Applies the Infect 1 Area Effect

    Haunting Breath 4:
    Adds +550 Darkness damage.

    Infect 2:
    Reduces Magical Defense by -6%.
    Reduces Darkness Resistance by -17%.
    Maximum Stacks: 4
    Duration: 15 Seconds.
    icon  Haunting Breath 5[54534] Haunting Breath 5
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Haunting Breath 5 state
    Applies the Infect 1 Area Effect

    Haunting Breath 5:
    Adds +600 Darkness damage.

    Infect 2:
    Reduces Magical Defense by -6%.
    Reduces Darkness Resistance by -17%.
    Maximum Stacks: 4
    Duration: 15 Seconds.
    icon  Haunting Breath 6[55043] Haunting Breath 6
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Haunting Breath 6 state
    Applies the Infect 1 Area Effect

    Haunting Breath 6:
    Adds +650 Darkness damage.

    Infect 2:
    Reduces Magical Defense by -6%.
    Reduces Darkness Resistance by -17%.
    Maximum Stacks: 4
    Duration: 15 Seconds.
    icon  Haunting Breath 7[55044] Haunting Breath 7
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Grants the Haunting Breath 7 state
    Applies the Infect 1 Area Effect

    Haunting Breath 7:
    Adds +700 Darkness damage.

    Infect 3:
    Reduces Magical Defense by -7%.
    Reduces Darkness Resistance by -19%.
    Maximum Stacks: 4
    Duration: 15 Seconds.
  • Before: Ability duration: 15 seconds. Cooldown: 30 seconds.
  • After: Ability duration: 15 seconds. Cooldown: 20 seconds.
  • icon  Dispel Magic 1[54509] Dispel Magic 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage and Applies the Dispel Magic 1 Effect.

    Dispel Magic 1:
    Skill Failure Chance +20%
    Attack Speed -50%
    Casting Speed -50%
    Duration: 15 seconds.
    This effect does not affect boss monsters.
    icon  Dispel Magic 2[54510] Dispel Magic 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage and Applies the Dispel Magic 2 Effect.

    Dispel Magic 2:
    Skill Failure Chance +20%
    Attack Speed -50%
    Casting Speed -50%
    Duration: 15 seconds.
    This effect does not affect boss monsters.
    icon  Dispel Magic 3[54511] Dispel Magic 3
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage and Applies the Dispel Magic 3 Effect.

    Dispel Magic 3:
    Skill Failure Chance +20%
    Attack Speed -50%
    Casting Speed -50%
    Duration: 15 seconds.
    This effect does not affect boss monsters.
    icon  Dispel Magic 4[55034] Dispel Magic 4
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage and Applies the Dispel Magic 4 Effect.

    Dispel Magic 4:
    Skill Failure Chance +20%
    Attack Speed -50%
    Casting Speed -50%
    Duration: 15 seconds.
    This effect does not affect boss monsters.
    icon  Dispel Magic 5[55035] Dispel Magic 5
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage and Applies the Dispel Magic 5 Effect.

    Dispel Magic 5:
    Skill Failure Chance +20%
    Attack Speed -50%
    Casting Speed -50%
    Duration: 15 seconds.
    This effect does not affect boss monsters.
  • Before: 20% chance of failure, -50% Casting, 3-second cast time. Cooldown: 35 seconds.
  • After: 20% chance of failure, -50% Casting and Attack Speed. Cast time removed at all levels. Cooldown: 20 seconds.
  • icon  Final Soul Drain 1[54528] Final Soul Drain 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage and if Target is Affected by:
    Weakness Applies the Final Soul Drain 1 Effect on Target
    and Grants the Collected Soul 1 Status to the User.

    Final Soul Drain 1:
    Unable to use skills.
    Duration: 10 seconds.
    This effect does not affect boss monsters.

    Collected Soul 1:
    Magical Attack +15%.
    Duration: 20 seconds.
    icon  Final Soul Drain 2[54529] Final Soul Drain 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage and if Target is Affected by:
    Weakness Applies the Final Soul Drain 2 Effect on Target
    and Grants the Collected Soul 1 Status to the User.

    Final Soul Drain 2:
    Unable to use skills.
    Duration: 10 seconds.
    This effect does not affect boss monsters.

    Collected Soul 2:
    Magical Attack +20%.
    Duration: 20 seconds.
    icon  Final Soul Drain 3[55041] Final Soul Drain 3
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage and if Target is Affected by:
    Weakness Applies the Final Soul Drain 3 Effect on Target
    and Grants the Collected Soul 1 Status to the User.

    Final Soul Drain 3:
    Unable to use skills.
    Duration: 10 seconds.
    This effect does not affect boss monsters.

    Collected Soul 3:
    Magical Attack +25%.
    Duration: 20 seconds.
    icon  Final Soul Drain 4[55042] Final Soul Drain 4
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Deals #25# damage and if Target is Affected by:
    Weakness Applies the Final Soul Drain 4 Effect on Target
    and Grants the Collected Soul 1 Status to the User.

    Final Soul Drain 4:
    Unable to use skills.
    Duration: 10 seconds.
    This effect does not affect boss monsters.

    Collected Soul 4:
    Magical Attack +30%.
    Duration: 20 seconds.
  • Before: Seal duration: 10 seconds. Cooldown: 50 seconds.
  • After: Seal duration: 10 seconds. Cooldown: 20 seconds.
  • ✦ Artillerist ✦

    ☰ Abilities

    icon  Summon Heavy Armored Kilgo 1[56028] Summon Heavy Armored Kilgo 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#

    Summons a level 70 Heavy Armored Kilgo to fight you.
    Kilgo attacks enemies with his missiles that cause the following effects:
    Taunt, 1 Electromagnetic Interference attack, 1 Mechanical Interference streak.
    Mechanical Interference reduces the target's Attack and Cast speed by 10%.
    Stacks up to 10 times.
    icon  Summoning of Heavy Armor Kilgo 2[56029] Summoning of Heavy Armor Kilgo 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#

    Summons a level 75 Heavy Armored Kilgo to fight you.
    Kilgo attacks enemies with his missiles that cause the following effects:
    Taunt, 1 Electromagnetic Interference attack, 1 Mechanical Interference streak.
    Mechanical Interference reduces the target's Attack and Cast speed by 10%.
    Stacks up to 10 times.
    icon  Summoning of Heavy Armored Kilgo 3[56030] Summoning of Heavy Armored Kilgo 3
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#

    Summons a level 80 Heavy Armored Kilgo to fight you.
    Kilgo attacks enemies with his missiles that cause the following effects:
    Taunt, 1 Electromagnetic Interference attack, 1 Mechanical Interference streak.
    Mechanical Interference reduces the target's Attack and Cast speed by 10%.
    Stacks up to 10 times.
    icon  Summoning of Heavy Armored Kilgo 4[56031] Summoning of Heavy Armored Kilgo 4
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#

    Summons a level 85 Heavy Armored Kilgo to fight you.
    Kilgo attacks enemies with his missiles that cause the following effects:
    Taunt, 1 Electromagnetic Interference attack, 1 Mechanical Interference streak.
    Mechanical Interference reduces the target's Attack and Cast speed by 10%.
    Stacks up to 10 times.
    icon  Summoning of Heavy Armored Kilgo 5[56032] Summoning of Heavy Armored Kilgo 5
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#

    Summons a level 90 Heavy Armored Kilgo to fight you.
    Kilgo attacks enemies with his missiles that cause the following effects:
    Taunt, 1 Electromagnetic Interference attack, 1 Mechanical Interference streak.
    Mechanical Interference reduces the target's Attack and Cast speed by 10%.
    Stacks up to 10 times.
    icon  Summoning of Heavy Armored Kilgo 6[56033] Summoning of Heavy Armored Kilgo 6
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#

    Summons a level 95 Heavy Armored Kilgo to fight you.
    Kilgo attacks enemies with his missiles that cause the following effects:
    Taunt, 1 Electromagnetic Interference attack, 1 Mechanical Interference streak.
    Mechanical Interference reduces the target's Attack and Cast speed by 10%.
    Stacks up to 10 times.
    icon  Summoning of Heavy Armored Kilgo 7[56034] Summoning of Heavy Armored Kilgo 7
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#

    Summons a level 100 Heavy Armored Kilgo to fight you.
    Kilgo attacks enemies with his missiles that cause the following effects:
    Taunt, 1 Electromagnetic Interference attack, 1 Mechanical Interference streak.
    Mechanical Interference reduces the target's Attack and Cast speed by 10%.
    Stacks up to 10 times.
  • Removed the requirement of 3 attacks to defeat the Kilgo.
  • ✦ Chronoshifter ✦

    ☰ Abilities

    icon  Puppet Guardian 1[56940] Puppet Guardian 1
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Returns the Crystal Puppet near you and
    Applies the Puppet Guardian 1 State

    Puppet Guardian 1:
    Movement Speed +100%.
    Damage Reduction +25%.
    Duration: 5 Seconds.
    icon  Puppet Guardian 2[57037] Puppet Guardian 2
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Returns the Crystal Puppet near you and
    Applies the Puppet Guardian 2 State

    Puppet Guardian 2:
    Movement Speed +200%.
    Damage Reduction +50%.
    Duration: 5 Seconds.
  • Before: Increases Movement Speed by 10/20% and reduces Damage Received by 10/20%. Duration: 3 seconds.
  • After: Increases Movement Speed by 100%/200% and reduces Damage Received by 25%/50%. Duration: 5 seconds.
  • icon  crystal guardian[56961] crystal guardian
    #9#
    Cost: #24# MP
    Instant Cast
    Cooldown: #21# seconds
    Required Level: #15#
    Sacrifices the Crystal Puppet and
    Applies the Crystal Guardian state

    Crystal Guardian:
    Physical and Magical Critical Damage Reduction -50%.
    Total Reduction +100%.
    Duration: 15 seconds.
    Warning! Casting this skill will make the Crystal Puppet disappear.
  • Before: Sacrifices the summon, gains a Magic Shield and 50% Damage Reduction for 5 seconds. Cooldown: 30 seconds.
  • After: Sacrifices the summon, gains a Magic Shield and 100% Damage Reduction for 5 seconds. Cooldown: 15 seconds.
  • ☰ Class Ultimate

  • The following class Ultimates can be used at level 80:
  • icon  Air Attack 2[56727] Air Attack 2
    #9#
    15% chance to trigger effects when attacking
    Skill: Adds 400 True Damage during attack
    and increases close range attack speed by 6%. Lasts 8 seconds
    Cooldown: 15 seconds
    icon  Air Attack 3[56728] Air Attack 3
    #9#
    15% chance to trigger effects when attacking
    Skill: Adds 600 True Damage during attack
    and increases close range attack speed by 10%. Lasts 8 seconds
    Cooldown: 15 seconds
    icon  Air Barrier 2[56730] Air Barrier 2
    #9#
    Malice caused by damage +20%
    Damage taken -6%
    icon  Air Barrier 3[56731] Air Barrier 3
    #9#
    Malice caused by damage +30%
    Damage Taken -10%
    icon  Condensed Shield 1[56732] Condensed Shield 1
    #9#
    10% chance to acquire a Condensed Shield when attacked.
    Condensed Shield can block 30% of Damage Taken each time for the next three attacks
    Lasts 5 seconds and cooldown 15 seconds
    Condensed Shield can trigger abilities for 5 seconds if broken
    Skill: Damage +20% for 10 seconds
    icon  Condensed Shield 2[56733] Condensed Shield 2
    #9#
    10% chance to acquire a Condensed Shield when attacked.
    Condensed Shield can block 40% of Damage Taken each time for the next three attacks
    Lasts 5 seconds and cooldown 15 seconds
    Condensed Shield can trigger abilities for 5 seconds if broken
    Skill: Damage +20% for 10 seconds
    icon  Transfer Crystal 1[56734] Transfer Crystal 1
    #9#
    15% chance to trigger effects when attacking
    Ability: Each attack will convert 80 MP from the target to itself
    and increases magical critical strike rate by 10%. Lasts 8 seconds
    Cooldown: 15 seconds
    icon  Time Termination 2[56736] Time Termination 2
    #9#
    15% chance to trigger effects when attacking
    Skill: Adds 500 True Damage during attack
    and increases magic critical strike rate by 10%. Lasts 8 seconds
    Cooldown: 15 seconds
    icon  Time Termination 3[56737] Time Termination 3
    #9#
    15% chance to trigger effects when attacking
    Skill: Adds 600 True Damage during attack
    and increases magical critical strike rate by 15%. Lasts 8 seconds
    Cooldown: 15 seconds
    icon  Schedule Mastering 2[56739] Schedule Mastering 2
    #9#
    Reduces Malice caused by damage 20%
    and increases damage 12%
    icon  Schedule Mastering 3[56740] Schedule Mastering 3
    #9#
    Reduces Malice caused by damage 30%
    and increases damage 15%
    icon  Time Attack 1[56741] Time Attack 1
    #9#
    10% chance to trigger skill when attacking
    Skill: Decreases Cast by 10%
    and decreases the target's magic defense by 20%. lasts 5 seconds
    Cooldown: 15 seconds
    icon  Time Attack 2[56742] Time Attack 2
    #9#
    10% chance to trigger skill when attacking
    Skill: Decreases Cast by 15%
    and decreases the target's magic defense by 30%. lasts 5 seconds
    Cooldown: 15 seconds
    icon  Bloodlust Crystal 1[56743] Bloodlust Crystal 1
    #9#
    15% chance to trigger effects when attacking
    Ability: Converts 10% of damage to heal
    and increases physical and magical defense by 5%. Lasts 8 seconds
    Cooldown: 15 seconds
    icon  Possession of the Fire God 2[55770] Possession of the Fire God 2
    #9#
    15% chance to trigger effects when attacking
    Skill: Add 400 additional Fire Damage to normal attacks
    and increased hit rate by 6% for 5 seconds.
    The cooldown of this skill is 20 seconds
    icon  Possession of the God of Fire 3[55771] Possession of the God of Fire 3
    #9#
    15% chance to trigger effects when attacking
    Skill: Add 600 additional Fire Damage to normal attacks
    and hit rate increased by 10% for 5 seconds.
    The cooldown of this skill is 20 seconds
    icon  Exorcising Force 2[55773] Exorcising Force 2
    #9#
    Attacks drain 10-20 MP from the target for own use,
    reducing the target's M-ATK by 3% for 2 seconds
    icon  Exorcising Force 3[55774] Exorcising Force 3
    #9#
    Attacks drain 15-30 MP from the target for own use,
    reducing the target's M-ATK by 5% for 2 seconds
    icon  Piercing Armor 1[55775] Piercing Armor 1
    #9#
    10% chance to trigger effects when attacking
    Skill: Reduces target's DEF by 10% for 10 seconds
    Cooldown: 15 seconds
    icon  Piercing Armor 2[55776] Piercing Armor 2
    #9#
    10% chance to trigger effects when attacking
    Skill: Reduces target's DEF by 20% for 10 seconds
    Cooldown: 15 seconds
    icon  Quick Counter 1[55777] Quick Counter 1
    #9#
    10% chance to trigger effects when attacked
    Increases Attack Speed by 100% for 5 seconds
    Cooldown: 15 seconds
    icon  Divine Light 2[55779] Divine Light 2
    #9#
    20% chance to trigger effects when attacked
    Skill: Add 700 additional Light Damage to normal attacks for 5 seconds
    Evasion +10%
    The cooldown of this skill is 20 seconds
    icon  Divine Light 3[55780] Divine Light 3
    #9#
    20% chance to trigger effects when attacked
    Skill: Add 1000 additional Light Damage to normal attacks for 5 seconds
    Evasion +15%
    The cooldown of this skill is 20 seconds
    icon  Sacred Punishment 2[55782] Sacred Punishment 2
    #9#
    Damage +20%, Malice generated from dealing damage +20%
    icon  Sacred Punishment 3[55783] Sacred Punishment 3
    #9#
    Damage +30%, Malice generated from dealing damage +35%
    icon  King's Bulwark 1[55784] King's Bulwark 1
    #9#
    DEF and M-DEF of equipped shield +7%
    Successful blocks additionally reduce 7% damage taken
    icon  King's Bulwark 2[55785] King's Bulwark 2
    #9#
    DEF and M-DEF of equipped shield +15%
    Successful blocks additionally reduce 15% damage taken
    icon  Battleship Castle 1[55786] Battleship Castle 1
    #9#
    10% chance to acquire an MP Shield that reduces damage taken by 20% when attacked.
    MP shield can take up to 3 attacks within 10 seconds
    Cooldown: 20 seconds
    icon  Thunder Assault 2[55788] Thunder Assault 2
    #9#
    10% chance to trigger effects when attacking
    Skill: Add 400 additional Thunder Damage to normal attacks for 5 seconds
    CRIT Rate +6%
    The cooldown of this skill is 20 seconds
    icon  Thunder Assault 3[55789] Thunder Assault 3
    #9#
    10% chance to trigger effects when attacking
    Skill: Add 600 additional Thunder Damage to normal attacks for 5 seconds
    CRIT Rate +10%
    The cooldown of this skill is 20 seconds
    icon  Precise Shot 2[55791] Precise Shot 2
    #9#
    Attacks drain 10-20 MP from target for self use
    Reduces the target's Cast by 3% for 2 seconds
    icon  Accurate Shot 3[55792] Accurate Shot 3
    #9#
    Attacks drain 15-30 MP from target for self use
    Reduces target's Cast by 10% for 2 seconds
    icon  Victory Rush 1[55793] Victory Rush 1
    #9#
    Physical critical attacks have a 40% chance of triggering the following effects:
    Attack speed +5% for 5 seconds
    icon  Victory Rush 2[55794] Victory Rush 2
    #9#
    Physical critical attacks have a 40% chance of triggering the following effects:
    Attack speed +10% for 5 seconds
    icon  Sudden Counterattack 1[55795] Sudden Counterattack 1
    #9#
    15% chance to knock back enemy when you are attacked
    Cooldown: 15 seconds
    icon  Shadow Form 2[55797] Shadow Form 2
    #9#
    15% chance to trigger effects when attacking
    Skill: Add 500 additional Dark Damage to normal attacks for 5 seconds
    Physical Attack Critical Damage +15%
    The cooldown of this skill is 20 seconds
    icon  Shadow Form 3[55798] Shadow Form 3
    #9#
    15% chance to trigger effects when attacking
    Skill: Add 700 additional Dark Damage to normal attacks for 5 seconds
    Physical Critical Strike Damage +20%
    The cooldown of this skill is 20 seconds
    icon  Bloodlust 2[55800] Bloodlust 2
    #9#
    Converts 3% of your normal attack damage into healing on you
    Enemy Malice caused by damage -20%
    icon  Bloodlust 3[55801] Bloodlust 3
    #9#
    Converts 5% of your normal attack damage into healing on you
    Enemy Malice caused by damage -30%
    icon  Diabolical Precision 1[55802] Diabolical Precision 1
    #9#
    5% chance to trigger skill
    Skill: Immobilizes the target and prevents it from being healed.
    Duration 1.5 seconds.
    The inability to receive healing only applies to players.
    Cooldown: 20 seconds
    icon  Diabolic Precision 2[55803] Diabolic Precision 2
    #9#
    10% chance to activate skill when attacking.
    Skill: Immobilizes the target and prevents it from being healed.
    Duration 1.5 seconds.
    The inability to receive healing only applies to players.
    Cooldown: 10 seconds
    icon  Deception 1[55804] Deception 1
    #9#
    Critical attacks have a 30% chance of triggering following effects:
    Target's physical damage taken +2%.
    Lasts for 5 seconds, stacking up to 5 times.
    icon  Heart of Frost 2[55806] Heart of Frost 2
    #9#
    15% chance to trigger effects when attacking
    Skill: Add 500 additional Cold Damage to normal attacks for 8 seconds
    Magic Hit Rate +6%
    The cooldown of this skill is 20 seconds
    icon  Heart of Frost 3[55807] Heart of Frost 3
    #9#
    15% chance to trigger effects when attacking
    Skill: Add 750 additional Cold Damage to normal attacks for 8 seconds
    Magic Hit Rate +10%
    The cooldown of this skill is 20 seconds
    icon  fire wave 2[55809] fire wave 2
    #9#
    15% chance to trigger effects when attacking
    Recovers 500 MP and increases Magic Critical Attack Rate by 10%
    Duration 3 seconds.
    Cooldown: 10 seconds
    icon  fire wave 3[55810] fire wave 3
    #9#
    15% chance to trigger effects when attacking
    Recovers 800 MP and increases Magic Critical Attack Rate by 15%
    Duration 3 seconds.
    Cooldown: 10 seconds
    icon  Thunder Release 1[55811] Thunder Release 1
    #9#
    60% chance to trigger attacks when initiating magical critical strikes
    Skill: Launch +10%
    Enemy's Malice caused by damage -15% Duration 6 seconds
    icon  Thunder Release 2[55812] Thunder Release 2
    #9#
    60% chance to trigger attacks when initiating magical critical strikes
    Skill: Launch +15%
    Enemy's Malice caused by damage -30% Duration 6 seconds
    icon  earth ring[55813] earth ring
    #9#
    Acquire a shield when attacked
    Shield can absorb Damage Taken by 50% (up to 750)
    The cooldown of this skill is 20 seconds
    Shield can trigger skills for 10 seconds if not broken
    Skill: INT +20% for 5 seconds
    icon  Shadow Enchantment 2[55815] Shadow Enchantment 2
    #9#
    15% chance to trigger effects when attacking
    Skill: Add 500 additional Dark Damage to normal attacks for 8 seconds
    Launch +6%
    The cooldown of this skill is 20 seconds
    icon  Shadow Enchantment 3[55816] Shadow Enchantment 3
    #9#
    15% chance to trigger effects when attacking
    Skill: Add 750 additional Dark Damage to normal attacks for 8 seconds
    Launch +10%
    The cooldown of this skill is 20 seconds
    icon  Heart of Ghoul 2[55818] Heart of Ghoul 2
    #9#
    20% chance to lower current Malice when attacking
    Reduces the target's Physical Hit Rate by 6% for 3 seconds
    Cooldown: 10 seconds
    icon  Heart of Ghoul 3[55819] Heart of Ghoul 3
    #9#
    25% chance to lower current Malice when attacking
    Reduces the target's Physical Hit Rate by 10% for 3 seconds
    Cooldown: 10 seconds
    icon  Mark of Death 1[55820] Mark of Death 1
    #9#
    15% chance to trigger effects when attacking
    Skill: Reduces the target's Dark Resistance by 10 points
    your magic in damage taken by 5%
    Duration 6 seconds.
    Cooldown: 15 seconds
    icon  Mark of Death 2[55821] Mark of Death 2
    #9#
    15% chance to trigger effects when attacking
    Skill: Reduces the target's Dark Resistance by 25 points
    your magic in damage taken by 10%
    Duration 6 seconds.
    Cooldown: 15 seconds
    icon  Return of the Revealer 1[55822] Return of the Revealer 1
    #9#
    20% chance to remove a debuff when attacking
    Recovers 1000 HP
    Cooldown: 10 seconds
    icon  Holy Oracle 2[55824] Holy Oracle 2
    #9#
    Drains 25 MP from target for self use when attacking
    Launch +10%
    icon  Holy Oracle 3[55825] Holy Oracle 3
    #9#
    Drains 40 MP from target for self use when attacking
    Launch +15%
    icon  Light Combo 2[55827] Light Combo 2
    #9#
    Skills have a 15% chance of triggering double attack
    and a 5% chance of triggering triple attack
    icon  Light Combo 3[55828] Light Combo 3
    #9#
    Skills have a 20% chance of triggering double attack
    and a 8% chance of triggering triple attack
    icon  Divine Amnesty 1[55829] Divine Amnesty 1
    #9#
    Malice caused by damage -10%
    25% chance to trigger effects when attacked
    Skill: -200 from current Malice
    Recovers 500 HP and MP
    Cooldown: 10 seconds
    icon  Divine Amnesty 2[55830] Divine Amnesty 2
    #9#
    Malice caused by damage -20%
    25% chance to trigger effects when attacked
    Skill: -500 from current Malice
    Recovers 1000 HP and MP
    Cooldown: 10 seconds
    icon  Final Verdict 1[55831] Final Verdict 1
    #9#
    5% chance to trigger effects when attacked
    Skill: Makes the target unable to attack or invoke any skill.
    Target Movement Speed -75% for 2.5 seconds.
    Cooldown: 10 seconds
    icon  Sacred Nature 2[55833] Sacred Nature 2
    #9#
    15% chance to trigger effects when attacking
    Skill: Adds 300 Light Damage and natural damage when attacking
    Restores 150 MP every 3 seconds. Duration 9 seconds.
    The cooldown of this skill is 20 seconds
    icon  Sacred Nature 3[55834] Sacred Nature 3
    #9#
    15% chance to trigger effects when attacking
    Skill: Adds 500 Light Damage and natural damage when attacking
    Restores 200 MP every 3 seconds. Duration 9 seconds.
    The cooldown of this skill is 20 seconds
    icon  Provocative Pose 2[55836] Provocative Pose 2
    #9#
    Malice caused by damage +30%
    10% chance to trigger effects when attacked
    Skill: Damage Received -10%
    Enemy malice caused by +300% damage. 5 second duration
    Cooldown: 15 seconds
    icon  Provocative Pose 3[55837] Provocative Pose 3
    #9#
    Malice caused by damage +40%
    10% chance to trigger effects when attacked
    Skill: Damage Received -15%
    Enemy malice caused by +500% damage. 5 second duration
    Cooldown: 15 seconds
    icon  Raging River 1[55838] Raging River 1
    #9#
    Enemy Malice caused by damage -10%
    Critical attacks have a 50% chance of triggering following effects:
    Reduces target's Hit Rate by 5%
    and prevent it from using any items. Lasts for 2 seconds
    icon  Raging River 2[55839] Raging River 2
    #9#
    Enemy Malice caused by damage -20%
    Critical attacks have a 50% chance of triggering following effects:
    Reduces target's Hit Rate by 10%
    and prevent it from using any items. Lasts for 2 seconds
    icon  Primal Instinct 1[55840] Primal Instinct 1
    #9#
    10% chance to trigger effects when attacking
    Skill: Drains 20% HP of damage for self use over 5 seconds when initiating normal attacks
    Your skills have a 75% chance to trigger double attack.
    Cooldown: 15 seconds
    icon  overload 2[55842] overload 2
    #9#
    15% chance to trigger effects when attacking
    Skill: Adds 500 Thunder Damage when attacking
    increasing melee attack speed by 6%. 5 second duration
    The cooldown of this skill is 20 seconds
    icon  overload 3[55843] overload 3
    #9#
    15% chance to trigger effects when attacking
    Skill: Adds 750 Thunder Damage when attacking
    increasing melee attack speed by 10%. 5 second duration
    The cooldown of this skill is 20 seconds
    icon  Pulsed Plasma 2[55845] Pulsed Plasma 2
    #9#
    Enemy Malice Caused by Damage +20%
    Converts 3% of your normal attack damage into healing on you
    icon  Pulsed Plasma 3[55846] Pulsed Plasma 3
    #9#
    Enemy Malice Caused by Damage +30%
    Converts 5% of your normal attack damage into healing on you
    icon  Reserve Equipment 1[55847] Reserve Equipment 1
    #9#
    10% chance to trigger effects when attacked
    Skill: Restores 150 HP and 100 MP every 2 seconds
    10 second duration
    The cooldown of this skill is 20 seconds
    icon  Reserve Equipment 2[55848] Reserve Equipment 2
    #9#
    10% chance to trigger effects when attacked
    Skill: Restores 300 HP and 250 MP every 2 seconds
    10 second duration
    The cooldown of this skill is 20 seconds
    icon  Central Shield[55849] Central Shield
    #9#
    10% chance to acquire a shield when attacking.
    The shield can block 20% of Damage Taken each time for the next five attacks
    Lasts 5 seconds and cooldown 20 seconds
    Shield can trigger abilities for 5 seconds if broken
    Skill: -5% Damage Received for 10 seconds
    icon  Rampage 2[55851] Rampage 2
    #9#
    10% chance to trigger effects when attacking
    Skill: Adds 400 Thunder Damage when attacking
    increasing CRIT rate by +6%. 5 second duration
    The cooldown of this skill is 20 seconds
    icon  Rampage 3[55852] Rampage 3
    #9#
    10% chance to trigger effects when attacking
    Skill: Adds 600 Thunder Damage when attacking
    increasing CRIT rate by +10%. 5 second duration
    The cooldown of this skill is 20 seconds
    icon  Flame Injection 2[55854] Flame Injection 2
    #9#
    Critical attacks have a 60% chance of triggering following effects:
    Increases target's damage taken by 5%,
    decreasing target's ranged Attack Speed by 10%.
    Lasts for 6 seconds.
    icon  Flame Injection 3[55855] Flame Injection 3
    #9#
    Critical attacks have a 60% chance of triggering following effects:
    Increases target's damage taken by 8%,
    decreasing target's ranged Attack Speed by 15%.
    Lasts for 6 seconds.
    icon  Bloodlust Bombardment 1[55856] Bloodlust Bombardment 1
    #9#
    Enemy Malice caused by damage -10%
    Attacks drain 20 HP and MP from the target for own use.
    icon  Bloodlust Bombardment 2[55857] Bloodlust Bombardment 2
    #9#
    Enemy Malice caused by damage -20%
    Attacks drain 50 HP and MP from the target for own use.
    icon  Magnetic Shield 1[55858] Magnetic Shield 1
    #9#
    15% chance to trigger effects when attacked
    Skill: Immobilizes the target and reduces its damage by 10%
    Duration 3 seconds.
    Cooldown: 10 seconds
    Descrição da Imagem

    CORRECTIONS

    ☰ Items

    icon  Murderous Slasher[46600] Murderous Slasher
    Leech 25% of standard attack damage.
    20% chance when attacking to enter Bat Wing state.
  • Now the effect lasts for 15 seconds.
  • icon  Kitsune's Magic Attack[25469] Kitsune's Magic Attack
    Magic Attack and Cast Speed +15% for 20 min after use.

    "Sword Fox Challenge Reward"
  • Fixed the item's translation.
  • icon  Raspberry Cake[39350] Raspberry Cake
    Attack SPD +10%, Cast Speed +10%. Lasts 20 mins.

    Raspberries and cream combine their powers to make a cake that's hard to beat.
  • Correctly grants speed for short and long range.
  • ✦ Chronoshifter ✦

    ☰ Abilities

    icon  Crystal Blast 1[56962] Crystal Blast 1
    #9#
    Cost: #24# MP
    Casting Time: #20# seconds
    Cooldown: #21# seconds
    Required Level: #15#
    Increases 1 Point: Inflicts #25# magic damage on all enemies
    within a 5 yard radius of the Crystal Puppet and inflicts an additional 3 damage.

    Attention! Casting this skill will make the Crystal Puppet disappear.
  • Using the ability correctly removes the crystal puppet.