Background

Updates

[EN] Update of changes to ninja skills

01-02-2024


Descrição da Imagem

ADDED

    ☰ Items

  • Accessory fortification scrolls have been added to the Gold NPC.
  • Stones that enhance the Sprite ability have been added to the Gold NPC.
Descrição da Imagem

CORRECTIONS

    ☰ Items

  • Now, the Golden Nightmare Horse mount can be used in combat correctly.
  • The error with the Murderous Slasher Sword has been corrected; when its effect was activated, life steal was disabled.
  • ✦ Predator ✦

    ☰ Talents / Talent Combos

    ➥ Sniper

  • The critical hit rate percentage has been fixed.
  • ✦ Shinobi ✦

    ☰ Talents / Talent Combos

    ➥ Mist Speaker

  • Now correctly provides the described critical damage effect.
  • ✦ Machinists ✦

    ☰ Skills

  • The issue with charges accumulating 5 times has been fixed; they now accumulate only once.
Descrição da Imagem

MODIFICATIONS

    ☰ Tower of a Million Beasts

  • The drop rate distribution in the Tower of a Million Beasts has been adjusted to improve outcomes on higher floors.
  • ☰ Immortal Dungeons

  • The drop rate distribution of the immortal dungeons has been rebalanced.
  • Formulas are now grouped into a single bag.
  • ✦ PREDATOR ✦

    ☰ Masters

    ➥ Fighter

  • Before: Each level increases ability damage by 1.5%.
  • After: Each level increases damage dealt by 1%.
  • ➥ Hidden Potential

  • Before: Each level increases damage by 1%.
  • After: Each level increases resistance to physical and magical penetration by 0.5%.
  • ✦ Shinobi ✦

    ☰ Equipment

    ➥ Fatal Shadows Armor

    ⮮ Before:

  • 3piece bonus: Dual wielding damage +20%, Physical Critical Rate +25%.
  • 4piece bonus: STR +21, Malice 40%.
  • 5piece bonus: When performing basic attacks, there's a 15% chance to execute a double attack.
  • ⮮ After:

  • 3piece bonus: Physical Sword Damage +30%, Physical Attack +25%.
  • 4piece bonus: When attacking, there's a 20% chance to activate the equipment's ability. Ability: STR +40% and reduces the Total Cooldown Time of the "Poisoned Dagger" skill by 11 seconds for 15 seconds. Cooldown: 10 seconds.
  • 5piece bonus: When using abilities, there's a 15% chance to execute a double attack.
  • ☰ Skills

    ➥ Ninja Throwing Star

  • The casting animation has been improved.
  • ➥ Destruction [1/2/3/4/5/6/7]

  • An adjustment has been made to the skill's functionality.
  • ⮮ Before:

    ➥ Destruction X

  • Increases accuracy by X Points and reduces attack speed by X%.
  • ⮮ After:

    ➥ Destruction 1 (NEW)

  • Increases accuracy by 40 Points, reduces attack speed by 4%, and hitting an enemy has a 10% chance of activating "Fragile Shell".
  • ➥ Fragile Shell:

  • Reduces the enemy's evasion by 40 Points for 10 Seconds.
  • ➥ Destruction 2 (NEW)

  • Increases accuracy by 50 Points, reduces attack speed by 5%, and hitting an enemy has a 10% chance of activating "Fragile Shell".
  • ➥ Fragile Shell:

  • Reduces the enemy's evasion by 50 Points for 10 Seconds.
  • ➥ Destruction 3 (NEW)

  • Increases accuracy by 60 Points, reduces attack speed by 6%, and hitting an enemy has a 10% chance of activating "Fragile Shell".
  • ➥ Fragile Shell:

  • Reduces the enemy's evasion by 60 Points for 10 Seconds.
  • ➥ Destruction 4 (NEW)

  • Increases accuracy by 70 Points, reduces attack speed by 7%, and hitting an enemy has a 10% chance of activating "Fragile Shell".
  • ➥ Fragile Shell:

  • Reduces the enemy's evasion by 70 Points for 10 Seconds.
  • ➥ Destruction 5 (NEW)

  • Increases accuracy by 80 Points, reduces attack speed by 8%, and hitting an enemy has a 10% chance of activating "Fragile Shell".
  • ➥ Fragile Shell:

  • Reduces the enemy's evasion by 80 Points for 10 Seconds.
  • ➥ Destruction 6 (NEW)

  • Increases accuracy by 90 Points, reduces attack speed by 9%, and hitting an enemy has a 10% chance of activating "Fragile Shell".
  • ➥ Fragile Shell:

  • Reduces the enemy's evasion by 90 Points for 10 Seconds.
  • ➥ Destruction 7 (NEW)

  • Increases accuracy by 100 Points, reduces attack speed by 10%, and hitting an enemy has a 10% chance of activating "Fragile Shell".
  • ➥ Fragile Shell:

  • Reduces the enemy's evasion by 100 Points for 10 Seconds.
  • ➥ Demonic Form [1/2/3/4/5/6/7]

  • An adjustment has been made to the functionality of the skill.
  • ⮮ Before:

    ➥ Demonic Form X (OLD)

  • Increases Attack by X% and Physical Penetration by X%.
  • Hitting an enemy has a 10% chance of activating "Fragile Shell".
  • ➥ Fragile Shell:

  • Reduces the enemy's evasion by X Points for 10 Seconds.
  • ⮮ After:

    ➥ Demonic Form 1 (NEW)

  • Increases Attack by 18%, Physical Penetration by 4, and increases damage dealt by 8%.
  • ➥ Demonic Form 2 (NEW)

  • Increases Attack by 20%, Physical Penetration by 5, and increases damage dealt by 10%.
  • ➥ Demonic Form 3 (NEW)

  • Increases Attack by 22%, Physical Penetration by 6, and increases damage dealt by 12%.
  • ➥ Demonic Form 4 (NEW)

  • Increases Attack by 24%, Physical Penetration by 7, and increases damage dealt by 14%.
  • ➥ Demonic Form 5 (NEW)

  • Increases Attack by 26%, Physical Penetration by 8, and increases damage dealt by 16%.
  • ➥ Demonic Form 6 (NEW)

  • Increases Attack by 28%, Physical Penetration by 9, and increases damage dealt by 18%.
  • ➥ Demonic Form 7 (NEW)

  • Increases Attack by 30%, Physical Penetration by 10, and increases damage dealt by 20%.
  • ➥ Final Toxin Infiltration [1/2/3/4/5] (OLD)

  • Inflicts +X pts of Natural Damage with each Physical Attack and reduces the Physical Defense of targets within 15 yards by X% every 2 seconds. Targets also suffer additional damage of X% when attacked. The effect stacks up to X times and lasts for X seconds.
  • ⮮ After:

    ➥ Final Toxin Infiltration 1 (NEW)

  • Inflicts +500 pts of Natural Damage with each Physical Attack. Physical Defense of targets within 15 yards is reduced by 24% every 2 seconds. Targets also suffer additional damage of 20% when attacked, lasting for 15 seconds.
  • ➥ Final Toxin Infiltration 2 (NEW)

  • Inflicts +500 pts of Natural Damage with each Physical Attack. Physical Defense of targets within 15 yards is reduced by 24% every 2 seconds. Targets also suffer additional damage of 28% when attacked, lasting for 15 seconds.
  • ➥ Final Toxin Infiltration 3 (NEW)

  • Inflicts +500 pts of Natural Damage with each Physical Attack. Physical Defense of targets within 15 yards is reduced by 24% every 2 seconds. Targets also suffer additional damage of 36% when attacked, lasting for 15 seconds.
  • ➥ Final Toxin Infiltration 4 (NEW)

  • Inflicts +500 pts of Natural Damage with each Physical Attack. Physical Defense of targets within 15 yards is reduced by 24% every 2 seconds. Targets also suffer additional damage of 44% when attacked, lasting for 15 seconds.
  • ➥ Final Toxin Infiltration 5 (NEW)

  • Inflicts +500 pts of Natural Damage with each Physical Attack. Physical Defense of targets within 15 yards is reduced by 24% every 2 seconds. Targets also suffer additional damage of 52% when attacked, lasting for 15 seconds.
  • ☰ Land Mine

  • Before: Caused 10,000 true damage in a 7meter area.
  • After: Pulls all targets within 10 meters and causes 25,000 true damage in a 15meter area.
  • ✦ Druid ✦

    ☰ Equipment

    ➥ Ancestral Wisdom Armor

  • Before: Applied life steal effect on magical abilities.
  • Now: Applies life steal effect only on physical abilities.
  • ✦ Artillerist/Gunner ✦

    ☰ Equipment

    ➥ Mechanized Firmament Armor

  • Before: Corrosive Nuclear Bomb ability damage +90%.
  • Now: Acceleration Skill Set Frozen Core ability damage +90%.
  • ☰ Normal / Elder Talents

    ➥ Motion Interference [1/2/3]

  • Before: When your attacks hit a target using 3 stacks of Electromagnetic Interference, there was a 15% chance of throwing them 10 yards back.
  • Now: The chances of activation at each level are now 2/3/5%, respectively.
  • ➥ Heavy Cannon Expert [1/2/3/4/5/6]

  • Before: Caused damage on basic attack.
  • Now: Causes cannon damage.
  • ➥ Evasion Interference [1/2/3]

  • Before: Evasion was reduced by 50/60/70 points.
  • Now: Evasion is now reduced by 20/25/30% respectively.
  • ➥ Magic Interference [1/2/3]

  • Before: Reduced the target's magical defense.
  • Now: Reduces the target's physical defense.
  • ➥ Penetration Enhancement [1/2/3/4/5/6]

  • The critical rate has been removed.
  • ➥ Explosion Update [1/2/3/4/5/6]

  • Now grants Physical Critical Damage +20/30/40/50/55/60% and Physical Critical Rate +6/7/8/9/10/11%.
  • ➥ Elemental Amplification [1/2/3/4/5/6]

  • Now grants Ranged Attack +10/11/12/13/14/15% and adds +100/150/200/250/300/350 lightning damage to physical attacks and abilities.
  • ✦ Phantom ✦

    ☰ Masters

    ➥ Crystal Circle

  • Before: Each level increased reduced magical critical damage received by 1%.
  • After: Each level increases physical penetration resistance by 0.5% and magical penetration resistance by 1%.
  • ✦ Chronoshifter ✦

    ☰ Masters

    ➥ Time Shield

  • Before: Each level increased reduced physical critical damage received by 1%.
  • After: Each level increases Physical Penetration Resistance by 1% and Magical Penetration Resistance by 0.5%.