Title Selection Box[1624] Title Selection Box Open and Select a Title of Your Choice!
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Mad for Strength
20% Strength
10% Melee Physical Damage
20% Attack and Cast Speed
30% Movement Speed
When attacking, has a 20% chance to activate "Breaking Strength Limits". Breaking Strength Limits: +50% Physical Attack for 15 seconds
Cooldown: 60 seconds.
Mad for Intelligence
20% Intelligence
10% Magical Damage
20% Attack and Cast Speed
30% Movement Speed
When attacking, has a 20% chance to activate "Breaking Intelligence Limits". Breaking Intelligence Limits: +50% Magical Attack for 15 seconds
Cooldown: 60 seconds.
Mad for Agility
20% Agility
10% Ranged Physical Damage
20% Attack and Cast Speed
30% Movement Speed
When attacking, has a 20% chance to activate "Breaking Agility Limits". Breaking Agility Limits: +50% Ranged Attack for 15 seconds
Cooldown: 60 seconds.
War Tank
20% Overall Damage Reduction
20% Physical and Magical Block Rate
20% Attack and Cast Speed
When attacked, has a 20% chance to activate "The Sovereign of the Dunes, Ronto". The Sovereign of the Dunes, Ronto: Transforms into Ronto for 15 seconds.
Cooldown: 60 seconds.
Relentless Mage
15% Magical Damage
20% Attack and Cast Speed
20% Total Hit Rate
10% Physical and Magical Defense
Elite Shooter
15% Ranged Physical Damage
20% Attack and Cast Speed
20% Total Ranged Hit Rate
10% Physical and Magical Defense
Berserk
15% Melee Physical Damage (Skills and Basic Attacks)
20% Attack and Cast Speed
20% Total Hit Rate
10% Physical and Magical Defense
Shadow Master
15% Melee Physical Damage (Skills)
20% Total Melee Hit Rate
20% Total Evasion
10% Physical and Magical Defense
Vatican
15% Healing Received and Healing Performed
20% Attack and Cast Speed
20% Physical and Magical Block Rate
10% Physical and Magical Defense
CORRECTIONS
☰ Battlefield Limitations 30/40/50/60
Fixed the error that allowed the use of consumables.
☰ Sprite Outfit
Sprite's Fragrant Pizza Hat[53928] Sprite's Fragrant Pizza Hat Battle: +10% Resistance to Physical and Magical Critical Production: +35% chance to obtain extra materials from restoration
"When equipped on a Sprite, the production effect is permanent, with a chance to activate the battle effect when the Sprite is summoned in battle." Drag to the Sprite Cottage to equip this item.
Fixed effect.
✦ Druid ✦
☰ Skills
Form: Shadow Wolf 1[50113] Form: Shadow Wolf 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Shadow Wolf 1 Shadow Wolf 1: Physical Penetration +10% Physical Damage +15% Attack Speed +25% Accuracy and Evasion +25% Increases AGI by 2% based on current HP Immune to "Transformation" and "Fear" Only Shadow Wolf skills can be used while transformed Use the skill again to cancel the transformation
Form: Shadow Wolf 2[50276] Form: Shadow Wolf 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Shadow Wolf 2 Shadow Wolf 2: Physical Penetration +12% Physical Damage +20% Attack Speed +30% Accuracy and Evasion +50% Increases AGI by 4% based on current HP Immune to "Transformation" and "Fear" Only Shadow Wolf skills can be used while transformed Use the skill again to cancel the transformation
Form: Shadow Wolf 3[50435] Form: Shadow Wolf 3 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Shadow Wolf 3 Shadow Wolf 3: Physical Penetration +14% Physical Damage +25% Attack Speed +35% Accuracy and Evasion +75% Increases AGI by 6% based on current HP Immune to "Transformation" and "Fear" Only Shadow Wolf skills can be used while transformed Use the skill again to cancel the transformation
Form: Shadow Wolf 4[51047] Form: Shadow Wolf 4 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Shadow Wolf 4 Shadow Wolf 4: Physical Penetration +16% Physical Damage +30% Attack Speed +40% Accuracy and Evasion +100% Increases AGI by 8% based on current HP Immune to "Transformation" and "Fear" Only Shadow Wolf skills can be used while transformed Use the skill again to cancel the transformation
Form: Furious Wolf 1[54191] Form: Furious Wolf 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Furious Wolf 1 Furious Wolf 1: Physical Penetration +18% Physical Damage +40% Attack Speed +45% Accuracy and Evasion +125% Increases AGI by 10% based on current HP Immune to "Transformation" and "Fear" Only Furious Wolf skills can be used while transformed Use the skill again to cancel the transformation
Form: Furious Wolf 2[54936] Form: Furious Wolf 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Furious Wolf 2 Furious Wolf 2: Physical Penetration +20% Physical Damage +50% Attack Speed +50% Accuracy and Evasion +150% Increases AGI by 12% based on current HP Immune to "Transformation" and "Fear" Only Furious Wolf skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Eagle 1[50108] Form: Celestial Eagle 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Eagle 1 Celestial Eagle 1: Magic Penetration +6% Staff Critical Rate +5% Movement Speed +30% Attack and Cast Speed +15% Increases INT by 1.5% based on current HP Immune to "Transformation" and "Fear" Only Celestial Eagle skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Eagle 2[50271] Form: Celestial Eagle 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Eagle 2 Celestial Eagle 2: Magic Penetration +8% Staff Critical Rate +10% Movement Speed +40% Attack and Cast Speed +20% Increases INT by 3% based on current HP Immune to "Transformation" and "Fear" Only Celestial Eagle skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Eagle 3[50430] Form: Celestial Eagle 3 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Eagle 3 Celestial Eagle 3: Magic Penetration +10% Staff Critical Rate +15% Movement Speed +50% Attack and Cast Speed +25% Increases INT by 4.5% based on current HP Immune to "Transformation" and "Fear" Only Celestial Eagle skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Eagle 4[50573] Form: Celestial Eagle 4 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Eagle 4 Celestial Eagle 4: Magic Penetration +12% Staff Critical Rate +20% Movement Speed +60% Attack and Cast Speed +30% Increases INT by 6% based on current HP Immune to "Transformation" and "Fear" Only Celestial Eagle skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Eagle 5[51076] Form: Celestial Eagle 5 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Eagle 5 Celestial Eagle 5: Magic Penetration +14% Staff Critical Rate +25% Movement Speed +70% Attack and Cast Speed +35% Increases INT by 7.5% based on current HP Immune to "Transformation" and "Fear" Only Celestial Eagle skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Eagle 6[51388] Form: Celestial Eagle 6 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Eagle 6 Celestial Eagle 6: Magic Penetration +16% Staff Critical Rate +30% Movement Speed +80% Attack and Cast Speed +40% Increases INT by 9% based on current HP Immune to "Transformation" and "Fear" Only Celestial Eagle skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Hawk 1[54190] Form: Celestial Hawk 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Hawk 1 Celestial Hawk 1: Magic Penetration +18% Staff Critical Rate +35% Movement Speed +90% Attack and Cast Speed +45% Increases INT by 10.5% based on current HP Immune to "Transformation" and "Fear" Only Celestial Hawk skills can be used while transformed Use the skill again to cancel the transformation
Form: Celestial Hawk 2[54935] Form: Celestial Hawk 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Celestial Hawk 2 Celestial Hawk 2: Magic Penetration +20% Staff Critical Rate +40% Movement Speed +100% Attack and Cast Speed +50% Increases INT by 12% based on current HP Immune to "Transformation" and "Fear" Only Celestial Hawk skills can be used while transformed Use the skill again to cancel the transformation
Form: Giant Gorilla 1[50118] Form: Giant Gorilla 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Giant Gorilla 1 Giant Gorilla 1: HP +50% Damage Reduction +50% Critical Resistance +40% Critical Damage Resistance +50% Penetration Resistance +20% Immune to "Transformation" and "Fear" Only Giant Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Form: Giant Gorilla 2[50281] Form: Giant Gorilla 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Giant Gorilla 2 Giant Gorilla 2: HP +75% Damage Reduction +75% Critical Resistance +50% Critical Damage Resistance +75% Penetration Resistance +25% Immune to "Transformation" and "Fear" Only Giant Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Form: Giant Gorilla 3[50440] Form: Giant Gorilla 3 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Giant Gorilla 3 Giant Gorilla 3: HP +100% Damage Reduction +100% Critical Resistance +60% Critical Damage Resistance +100% Penetration Resistance +30% Immune to "Transformation" and "Fear" Only Giant Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Form: Giant Gorilla 4[51068] Form: Giant Gorilla 4 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Giant Gorilla 4 Giant Gorilla 4: HP +125% Damage Reduction +125% Critical Resistance +70% Critical Damage Resistance +125% Penetration Resistance +35% Immune to "Transformation" and "Fear" Only Giant Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Form: Giant Gorilla 5[51382] Form: Giant Gorilla 5 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Giant Gorilla 5 Giant Gorilla 5: HP +150% Damage Reduction +150% Critical Resistance +80% Critical Damage Resistance +150% Penetration Resistance +40% Immune to "Transformation" and "Fear" Only Giant Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Form: Wild Gorilla 1[54192] Form: Wild Gorilla 1 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Wild Gorilla 1 Wild Gorilla 1: HP +175% Damage Reduction +175% Critical Resistance +90% Critical Damage Resistance +175% Penetration Resistance +45% Immune to "Transformation" and "Fear" Only Wild Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Form: Wild Gorilla 2[54937] Form: Wild Gorilla 2 #9# Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Transforms the caster into a Wild Gorilla 2 Wild Gorilla 2: HP +200% Damage Reduction +200% Critical Resistance +100% Critical Damage Resistance +200% Penetration Resistance +50% Immune to "Transformation" and "Fear" Only Wild Gorilla skills can be used while transformed Use the skill again to cancel the transformation
Transformations no longer lose their effect when changing maps or channels.
Mecha Fury 1[55990] Mecha Fury 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Your attacks grant you Mecha Rage Status 1 for 15 seconds. Each stack of Mecha Fury 1 reduces damage taken by 1%. Can stack up to 20 times. 20 sequences of this status as well grants 10% DEF and M-DEF.
Core Crisis and Mecha Rage cannot exist at the same time.
Mecha Fury 2[55991] Mecha Fury 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Your attacks grant you Mecha Rage Status 2 for 15 seconds. Each stack of Mecha Fury 2 reduces damage taken by 2%. Can stack up to 20 times. 20 sequences of this status as well grants 15% DEF and M-DEF.
Core Crisis and Mecha Rage cannot exist at the same time.
Mecha Fury 3[55992] Mecha Fury 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Your attacks grant you Mecha Rage Status 3 for 15 seconds. Each stack of Mecha Fury 3 reduces damage taken by 3%. Can stack up to 20 times. 20 sequences of this status as well grants 20% DEF and M-DEF.
Core Crisis and Mecha Rage cannot exist at the same time.